2014-10-29 12:03:13 k73游戏之家 作者:子不语
无尽传奇中的种族有很多,每一个种族的特性都是不一样的,不过种族的特性也是可以进行修改的,怎么修改呢?下面小编就为大家带来无尽传奇种族特性修改方法介绍,希望对大家有所帮助。
Endless Legend\Public\Simulation下找到SimulationDescriptors[FactionTrait].xml。
编辑模式打开后随便找个电脑没有的特性进行修改即可,这里我选的是FactionTraitEconomy1PositiveLevel3,即3级商人。目前测试如下语句:
<SimulationModifierDescriptor TargetProperty="CityDust" Operation="Percent" Value="2.0" Path="EmpireTypeMajor/ClassCity"/>百分比增加城市星尘
<SimulationModifierDescriptor TargetProperty="CityScience" Operation="Percent" Value="2.0" Path="EmpireTypeMajor/ClassCity"/>百分比增加城市科技值
<SimulationModifierDescriptor TargetProperty="CityIndustry" Operation="Percent" Value="2.0" Path="EmpireTypeMajor/ClassCity"/>百分比增加城市工业值
<SimulationModifierDescriptor TargetProperty="CityApproval" Operation="Addition" Value="999" Path="EmpireTypeMajor/ClassCity"/>人民认可度加成
<SimulationModifierDescriptor TargetProperty="CityFood" Operation="Percent" Value="2.0" Path="EmpireTypeMajor/ClassCity"/>百分比增加城市食物
<SimulationModifierDescriptor TargetProperty="ExperienceGainPerTurn" Operation="Addition" Value="199" Path="EmpireTypeMajor/Garrison/ClassUnit" />每回合所属单位成长的经验值
<SimulationModifierDescriptor TargetProperty="MaximumMovement" Operation="Addition" Value="8" Path="EmpireTypeMajor/Garrison/ClassUnit"/>所属单位移动力
<SimulationModifierDescriptor TargetProperty="MaximumHealth" Operation="Percent" Value="0.9" Path="EmpireTypeMajor/Garrison/ClassUnit"/>所属单位生命加成
<SimulationModifierDescriptor TargetProperty="AttributeDefense" Operation="Percent" Value="0.9" Path="EmpireTypeMajor/Garrison/ClassUnit"/>所属单位防御加成
<SimulationModifierDescriptor TargetProperty="AttributeAttack" Operation="Percent" Value="0.9" Path="EmpireTypeMajor/Garrison/ClassUnit"/>所属单位攻击加成
<SimulationModifierDescriptor TargetProperty="ArmyUnitSlot" Operation="Addition" Value="4" Path="EmpireTypeMajor"/>所属城市驻军位
<SimulationModifierDescriptor TargetProperty="CityUnitSlot" Operation="Addition" Value="4" Path="EmpireTypeMajor"/>所属城市民兵位(?)
<SimulationModifierDescriptor TargetProperty="DistrictCityPoint" Operation="Addition" Value="8" Path="EmpireTypeMajor/ClassCity/DistrictTypeCenter"/>生产影响力的地块增加的影响力
<SimulationModifierDescriptor TargetProperty="DistrictCityPoint" Operation="Addition" Value="8" Path="EmpireTypeMajor/ClassCity/DistrictTypeExtension"/>影响力地块加影响力
<SimulationModifierDescriptor TargetProperty="ResourceBonus" Operation ="Addition" Value="10.0" Path="EmpireTypeMajor/ClassCity/ClassPointOfInterest,PointOfInterestTypeResourceDeposit"/>战略资源增加
<SimulationModifierDescriptor TargetProperty="DistrictFood" Operation="Addition" Value="8" Path="EmpireTypeMajor/ClassCity/ClassDistrict,TerrainTagFood"/>食物地块+食物
<SimulationModifierDescriptor TargetProperty="DistrictIndustry" Operation="Addition" Value="8" Path="EmpireTypeMajor/ClassCity/ClassDistrict,TerrainTagIndustry"/>工业地块+工业
<SimulationModifierDescriptor TargetProperty="DistrictDust" Operation="Addition" Value="8" Path="EmpireTypeMajor/ClassCity/ClassDistrict,TerrainTagDust"/>星尘地块+星尘
<SimulationModifierDescriptor TargetProperty="DistrictScience" Operation="Addition" Value="8" Path="EmpireTypeMajor/ClassCity/ClassDistrict,TerrainTagScience"/>科技值地块+科技值
<SimulationModifierDescriptor TargetProperty="MinorFactionSlotCount" Operation="Addition" Value="3" Path="./EmpireTypeMajor"/>帝国小派系同化槽(这个我试了进游戏没效果,猜测可能要去掉Path="./EmpireTypeMajor"/>这里的./才会起作用,有兴趣的朋友可以自己试试。)
所有文本里TargetProperty后面是影响对象,Operation后面是生效方式,貌似Addition是直接增加,Percent则是百分比加成,Value则是具体参数。可能还有很多东西可以修改,不过不愿意一一试了,最后只想说:酌情修改,否则就会失去游戏乐趣了。