地牢之魂Update2更新内容翻译

2015-07-13 09:46:14 k73游戏之家 作者:远古三叶草

地牢之魂

《地牢之魂》在昨天推出了Update2,对大家之前提到的不少问题进行了修复和改进,下面带来更新内容一览。

地牢之魂Update2更新内容翻译

•加入新职业(死灵法师,还没用过...看外表感觉好萌)

•左上角加入新的图标,显示符文激活的个数

•在人物的状态栏中加入了新的信息(尚在完善中...)

•物品的介绍现在有了色彩分类

•使用道具“僵尸之牙” (Zombie Tooth)站在血液上时,有了新的动画效果

•现在会在你死亡的时候,显示是谁干掉了你...(哦,真是多谢了)

•加强了野蛮人和战士(字面上理解应该是指属性加强吧)

•近战英雄的攻击距离更远(终于改这个了)

•重做了战士的三技能 (现在成了一个很炫酷的剑雨...哇塞我想练战士了)

•物品现在会被自动捡起,商店中的物品除外

•技能和技能图表更加清晰可见

•现在不用滚轮和左键释放技能了,而是用Q和E分别控制一技能和二技能(大赞!)

•消除红恶魔(Red Devil)的光环试伤害(纳尼?我感觉我可以和红哥刚正面了。)

•减少了杀死Boss的时间(是指血量减少吗?)

•移动地刺的伤害减小,并且可以破坏了(万恶的移动地刺去死吧去死吧!)

•近战英雄的初始击退更强了

•法师的攻击改为每个火球3点伤害(本来是什么?)

•在没有攻击加成的情况下,法师的火焰地狱( Hell of Fire) 不会全部产生暴击

•减小了滚石陷阱的伤害(原文可能打错了...)

•改变了燃烧弹点燃敌人的方式(待验证...)

•改变显示地图的方位(现在按M键后,地图会出现在右上角,而不是中间)

•镐子(Pick Axe)现在使英雄攻击力+2,暴击率+2%

•野蛮人的两个技能冷却时间缩短

•游戏中,将鼠标悬在技能上方时,会显示技能细节


英文的更新日志

•A new class added!

•Added Mark counter on the HUD

•Added new information in the Status Screen (work in progress)

•Items' outline is now color coded

•Added effect when standing on blood when you have Zombie Tooth

•Game Over screen now shows who killed you

•Buffed Barbarian and Warrior

•Melee characters should now have longer reach

•Changed Warrior’s third ability

•Items can now be automatically picked except on the shop

•More visible skill highlight

•Abilities can now be cast using “Q” for second abilities and “E” for third abilities (Keys can be changed in the Options menu)

•Removed Red Devil’s contact damage

•Bosses should not take too long to kill

•Thorn traps in the sewers has less damage and can now be destroyed

•Melee classes has stronger knockback on start

•Changed Wizard’s attack damage to 3 x 3 fireballs

•Wizard’s Hell of Fire should not all be critical when you have no bonus damage

•Boulders should now hurt hero that much

•Change how Molotov burn enemies

•Boulder Traps are marked

•Zombie Tooth can heal hero 5 per 3 seconds

•Reduced damage of Arrow trap

•Changed how rare chests spawn in the game (especially gold and metal chests)

•Slingshot's scatter shot now deals (10% of character attack damage) x (number of Slingshot Item)

•Spikeball now deals (20% of character attack damage) x (number of Spikeball Item )

•Eyeball now deals (15% of character attack damage) x (number of Eyeball Item )

•Rocket now deals (50% of character attack damage) x (number of Rocket Item )

•Reworked leveling up system

•Improved item radius when picking up

•Changed the position of the map (Toggled by "M" [default])

•Pick Axe can now give hero +2 damage and critical chance

•Increased Shout of Rage and Axe Throw cooldown

•View ability details when hovered

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