城市天际线1.06补丁内容介绍

2015-03-20 09:51:37 k73游戏之家 作者:moonlight1780

城市天际线

《城市天际线》最近更新了1.06补丁,那么1.06补丁更新了哪些内容呢?相信玩家们对于这个还是比较好奇的吧。今天就给大家带来城市天际线1.06补丁内容介绍。

城市天际线1.06补丁内容介绍

更新内容如下

Windows: dependencies to the visual studio runtime have been removed. Addresses the issue where ColossalNative.dll would fail to load for users missing/having wrong msvcrt dlls. (需要依赖visual studio才能运行游戏这一点已经被移除。问题在于 colossalnative.dll 会崩溃当读取用户文件中丢失/有错误的msvcrt dlls。) Windows/OSX: fixed an issue where some users would not have permissions to access an user folder

(修复了一些用户没有访问用户文件夹权限的问题)

Linux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors

Linux: various runtime optimizations

Linux: hopefully fixed the performance problems and the log spam, we were unable to reproduce that issue so this is a bit of a blindfolded fix

Linux: added support for $XDG_DATA_HOME. If you are using a custom path for XDG and already played the game on that machine, you will need to manually move the user files from the default folder ~/.local/share/Colossal Order/Cities_Skylines to $XDG_DATA_HOME/Colossal Order/Cities_Skylines

Mac/Linux: fixed a crash when selecting a building in the Asset importer

(mac和linux环境的问题修复,用户数太少我不翻译了)

All platforms: added some debug info which may be useful when trying to help users in trouble.

(增加了一些错误信息提示,在用户出现问题时候可能有帮助)

All platforms: added support for -screen-height & -screen-width and lowered severity of argument error unsupported launch options so they would cause the new game button to be greyed.

(增加了对于一些屏幕不同长宽的支持,参数错误不支持的启动选项降低严重程度,这样他们就引起了新的游戏按钮为灰色。)

Modding API: fixed OnCalculateResidentialDemand, OnCalculateCommercialDemand and OnCalculateWorkplaceDemand to call their respective counterpart properly. Also fixed for office buildings calling industrial level up.

(修复了对住宅需求,商业需求和工业需求的计算,让他们能正确的调用各自对应物(估计是各自对应数据的意思)。同时,办公建筑可以引导工业升级(可能是这么翻译的,calling用原意怎么都不通顺,在这里应该是引领、引导的意思。))

Nerfed parks decreasing commercial demand

(削弱了公园对商业需求的减少)

Noad upgrade tool now works between two-way and one-way roads and right mouse-button changes direction of one-way roads

(第一个单词nord应该是个笔误,应该是road,这样就翻译得了了。道路升级工具现在可以在双向和单向道路之间运行(估计是可以单双向道路相互升级的意思),右键可以改变单行线方向)(头两天看到有个MOD可以用来该单双向的,现在看来不需要了,官方给了)

Building effect radius is more accurate

(建筑影响半径将更加准确)

Added a Film grain slider in the Graphics options, like for the Tilt shift. (Users with the Disable Film Grain mod subscribed from Steam workshop and enabled will be notified with a "Console warning" when the game start and the game will automatically disable the mod and set the film grain amount to 0 so that no action from users is required apart from closing the Console panel).

(在图形选项卡增加了一个电影胶片颗粒效果滑块,类似微缩景观特效。用户从steam创意工坊下载的胶片颗粒效果插件需要被禁用,同时,将会有一个一个控制台警告在游戏开始的时候病自动禁用插件, 胶片颗粒效果将被设置为0,所以没有用户必须关闭控制台的动作。)

Added a chirper volume slider in the Audio options

(增加了一个chirper音量滑块在音频选项。chirper是个毛?请赐教)

Intro screen can now be skipped with mouse click or key press.

(开篇过场动画现在可以通过点击鼠标或者任意键跳过)

Fixed a case where an error would occur if the Source folder was not found while sharing a Mod to the workshop

(修复了一个当分享了MOD到steam创意工坊时如果没有找到源文件夹会发生的错误。这个意思貌似是原先的版本里,你在创意工坊分享了东西,你就不能把这个物品缩在的文件夹进行改变)

Fixed Publish workshop panel caption to not always show Savegame regardless which asset type was selected

(修复创意工坊发布标题面板不总是显示保存游戏无论选择哪个资产类型。这里的asset不知道具体该翻译成什么,在游戏里没注意过这个词)

Removed the clicking sounds that could be heard on a quiet night during full moon and near the end of the loading screen

(移除可以在一个宁静的夜晚听到的滴答声在满月时同时接近载入画面结束的时候。翻译的有点挫,那个full moon到底是个毛我也不太懂,也许指的是读取时候那个转圈圈也说不定。不过问题描述中说的那个滴答声我倒是知道,就是每次载入马上结束的时候那几声咔嗒咔嗒的声音,确实蛮奇怪也很烦。现在已经没有了)

Buildings uploaded to the workshop will now go to their respective tags automatically. (Buildings already on the workshop will not, we are currently investigating how to make it happen without users having to do anything about it)

(上传的自制建筑现在将自动分类到它们的标签下。已经在创意工坊中的将不会被重新分类,我们在研究如何让大家不需要做多余的事情。)

Fixed holding down mouse button and release over ui keeps some tools active

(修复了按住鼠标按钮之后在用户界面上释放时保持一些工具动作。完全没明白说的是啥。因为也没干过按住鼠标之后在UI上松手这种事情,不知道会发生啥……)

Fixed tooltip stays visible when using shortcut to open area view

(修复了使用快捷键打开区域视图时,工具列表上的提示依然可见的情况。)

Fxed parking spaces still working for burned down buildings.

(又是一个笔误,第一个明明应该是Fixed。修复了建筑烧毁之后停车场依然可用的问题。谁特么告诉我这游戏里停车场哪里能用了?)

Fixed mouse raycast use normal mesh for burned down buildings.

(修复鼠标的投影使用被烧毁建筑的正常网格。依然不明白这到底是啥……从来没遇到过烧毁建筑和网格发生了什么……)

Removed airplane engine sound from unlockpanel... :p

(从解锁面板溢出了飞机发动机的声音(卖萌)。 依然没有注意过)

Fixed minor text issues in different languages

(修复了不同语言文字较小的问题。 没有官方中文没有用啊亲……不过可以更新一下汉化包,没准可以用更大的字体了。)

Fixed wrong tree shadow alpha with pollution or water

(修复了树影alpha在污染和水(上的表现)。估计是修复了树影在睡眠和污染面上的表现效果,天知道树影alpha是啥……)

Fixed bulldozeing ship/airplane paths in map editor even when they are not visible

(修复在地图编辑器里铲除轮船/飞机航线及时他们不可见。)

Fixed pedestrian bridge color slightly wrong from far distance

(修复人行天桥颜色在远处看去略不妥。 )

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