2015-02-15 09:02:30 k73游戏之家 作者:chrillsims3
深海搁浅这款游戏在这两天已经进行了更新了,具体的更新内容大家一定想知道吧,那么下面小编就给大家带来机翻的更新内容吧。
0.02更改日志
错误修复
键绑定–删除次要的键绑定是干扰AZERTY键盘的用户。
固定的音频设置菜单–体积不改变游戏中的应用。
–固定鼠标灵敏度设置菜单不改变时,游戏中的应用。
–固定输入菜单的菜单滚动窗口的位置。
库存–调整力时掉落物品。
介绍–残疾滴功能教程项目以避免混淆。
手工艺–修正分裂与拖动机械物体可能失速的打造系统。
–固定制作节水的可能性中工艺/建立和管理项目在屏幕上的幽灵。
烹饪烹饪”地位滥发每–重装名称“显示固定cookable项目。注:以前保存的cookables仍将显示为“熟熟熟”,等等。
潜水员潜水员板岩石板固定保持位置。
椰子椰子–调节产卵量。
椰子椰子–观看距离增加。
椰子–修正了一个你无法破解另一个岛上的椰子。
火吐–修正了一个错误,如果你的库存是全时采摘的东西就吐,然后你的房间,试了又试,项目不会从吐删除。
床–现在是一个正常的craftable项目。现在你可以拖动它到你家。
筏筏电机电机–固定每个重装进一步向下旋转。
–筏电机耐久性和速度的各种漏洞。
筏电机–现在有燃油表。
airtank–airtank固定无限。
各种不同项目的显示名称(–固定镜,脚蹼,马蒂尼,等)。
各种固定飞行–拖动对象。
–固定所有施工对象的阴影,没有阴影显示。
收获的植物–调整再生时间。
桶–调整翻转角度,烹饪时间和固定各种烹饪虫子。
固定一个灯笼–灯笼的LOD和照明面具萤火虫。
看小渲染优化–靠近更容易阅读。
鲨鱼和鲸鱼–固定土地的土地。
鲨鱼–调节产卵量。
–改进AI鲨鱼。不同种类的鲨鱼会逃离更占优势的物种。一般更积极。
–改进AI鲨鱼。调整后的好奇心;鲨鱼跟踪速度增加。更积极的跟踪行为。
–改进AI鲨鱼。物种现在的高度上,更多的依赖即:大白鲨会潜伏在下面,虎鲨会在表面漫游。
与鲨鱼鲨鱼–固定生物大虫子。
–更激烈的和侵略性的鲨鱼攻击玩家动画,。
蟹蟹–调整人口数量。
蟹蟹和椰子的热量卡路里–调整。
螃蟹–调整烹调时间。
–固定不正确启动生物群落的鱼。鱼现在应该纠正目前的生物群落。
–改进和修正了一个鱼鱼系统的边界检查大虫子。
更高的比特率音频–雨声。
–调整桨声音频。
–新落水的声音剪辑音频。
–固定重复获得物品掉落。
–船沉船厄运不再产卵于岸边。
新的内容
菜单–现在你可以选择在摄氏或华氏温度显示。
温度系统–困深现在有一个全新的温度系统在后台运行。它是基于真实的世界观在太平洋地区。这需要时间,日,月,年和湿度计算时考虑到当前的温度和表观温度(热感觉)。海洋温度下降与基于现实世界的价值观已经扩展到游戏世界的深度。
该系统还比较新鲜,将纳入更充分地与你在未来的更新(考虑到你的劳累,你是否在阴凉,潮湿,等)。
库存–库存现在显示的第一个项的属性在槽堆栈,即:健康,耐久性,服务,等。(请注意,有很多项目,不同的属性,因此它可能有些可能没有优先权的属性)。
海龟–新生物!
斯汀射线–新生物!
黑鳍礁鲨–新生物!
狮子鱼–新生物!
–新生物鱼!小丑扳机鱼。
–新海难沉船!飞机和船艏。
–新建筑项目的门!现在你可以建立你家的门,类似于墙。
–布新项目!现在你可以找到布。这个项目是非常一个占位符,将普遍提高,融入更多的设计组合在未来。
粗绷带–新项目!现在你可以制作一个简陋的绷带。
请注意,如果你播放储存的游戏从以前的版本,您将需要探索不同生物群落的发现新生物,IE:以前保存的岛屿不会有鱼,海龟,但新生成的岛屿会等。
原文:
0.02 CHANGE LOG
Bug Fixes
Key Bindings – Removed secondary key bindings which was interfering with AZERTY keyboard users.
Menus – Fixed Audio Settings volume not applying when changed in-game.
Menus – Fixed Mouse Sensitivity settings not applying when changed in-game.
Menus – Fixed Input Menu’s scroll window position.
Inventory – Adjusted force when dropping items.
Intro – Disabled dropping functionality for tutorial items to avoid confusion.
Crafting – Fixed a bug where splitting an object with the dragging mechanic could stall the crafting system.
Crafting – Fixed the possibility of saving mid-craft/build and reloading with the ghost item stuck on-screen.
Cooking – Fixed cookable item’s display name “Cooking” status spamming on every reload. Note: any previously saved cookables will still display as “Cooked Cooked Cooked", etc.
Divers Slate - Fixed the Divers Slate holding position.
Coconuts – Adjusted the coconut spawn amount.
Coconuts – Coconuts viewing distance increased.
Coconuts – Fixed a bug where you couldn't crack a coconut on another island.
Fire Spit – Fixed a bug where if your inventory was full when picking something off the spit and then you made room and tried again, the item would not remove from the spit.
Bed – Is now a normal craftable item. You can now drag it around into your home.
Raft Motor – Fixed raft motor rotating further down with each reload.
Raft Motor – Fixed various bugs with durability and speed.
Raft Motor – Now has a fuel gauge.
Airtank – Fixed infinite Airtank.
Various – Fixed various item display names (goggles, flippers, martini, etc).
Various – Fixed flying with dragging objects.
Shadows– Fixed all construction objects that weren't displaying shadows.
Harvestable Plants – Adjusted regrowth time.
Bucket – Adjusted tipping angle, cooking time and fixed various cooking bugs.
Lantern – Fixed a lighting bug with the lantern’s LOD and lighting masks.
Watch – Minor rendering optimization and moved closer for easier reading.
Land Sharks and Land Whales – Fixed.
Sharks – Adjusted spawn amount.
Sharks – Improved AI. Different shark species will flee from more dominant species. More aggressive in general.
Sharks – Improved AI. Adjusted curiosity; Sharks tracking velocity increased. More aggressive stalking behavior.
Sharks – Improved AI. Species are now more dependent on height, i.e: Great Whites will lurk below, Tiger sharks will roam on the surface.
Sharks – Fixed a large bug with the sharks biomes.
Sharks – More intense and aggressive attacking player animations,.
Crabs – Adjusted the crab population amount.
Crabs – Adjusted crab calories vs. coconut calories.
Crabs – Adjusted cooking time.
Fish – Fixed incorrect starting biomes. Fish species should now be correct for the current biome.
Fish – Improvements and fixed a large bug with the fish system’s bounds checking.
Audio – Higher bitrate rain sound.
Audio – Adjusted Paddle sound.
Audio – New drowning sound clip.
Loot – Fixed duplicate loot items.
Shipwrecks – Boat of doom no longer spawns on the shore.
New Content
Menus – You can now choose to display temperature in Celsius or Fahrenheit.
Temperature System – Stranded Deep now has a completely new temperature system running in the background. It’s based off real world values for the Pacific region. It takes the time, day, month, year and humidity into account when calculating the current temperature and apparent temperature (how hot it feels). The ocean temperature falls off with depth based on real-world values that have been scaled to the game world. This system is still fairly fresh and will be incorporated more fully with your statistics in a future update (taking into account your exertion, whether you’re in shade, wet, etc).
Inventory – The inventory now displays the property of the first item in a slots stack, i.e: health, durability, servings, etc. (Please note there’s a lot of different attributes for items so it’s possible some might not prioritize the right attribute).
Turtle – New creature!
Sting Ray – New creature!
Blacktip Reef Shark – New creature!
Lion Fish – New creature!
Fish – New creature! Clown Trigger Fish.
Shipwrecks – New shipwrecks! Plane and ship bow.
Door – New buildable item! You can now construct a door for your home, similar to a wall.
Cloth – New item! You can now find cloth. This item is very much a placeholder and will be generally improved and integrated into more crafting combinations in the future.
Crude Bandage – New item! You can now craft a Crude Bandage.
Please note that if you're playing a saved game from a previous version, you will need to explore different biomes to find the new creatures, ie: previously saved islands will not have stingrays, turtles, etc but newly generated islands will.