2016-08-20 09:09:38 k73游戏之家 作者:lokhin5312
《黎明杀机》近日更新了其1.10版本,新添加了很多不少东西,但是有很多改动是日志内为提供的,小编这里就来和大家分享下其隐藏改动的一些资料,以供参考。
具体如下:
-You must hold your camera at a specific angle to now do a fast vault (Spring + Vault)
-现在你只能在某些特定的角度才能快速翻窗
-You gain unitwalking for 1 second after vaulting over a barrier allowing you to walk through the killer with no collision
-你在翻越路障后其实有一秒的时间可以穿透其他角色(例如杀手)
-More windows have been boarded up:
Suffocation Pit (long house)
Macmillan Estate (upstairs window)
Many more! let me know below if you see them
-现在有更多的窗口被封:
Suffocation Pit的长型房屋
Macmillan Estate 大屋的第二层
还有更多!
-Hills no longer have unique side geometry that can be exploited to climb up the hill quickly
-现在不能利用小丘独特的几何漏洞来快速爬上小丘了
-Fixed killer's house geometry so survivors can no longer climb between the lockers in the corner of the room to trap the killer
-修正了杀手基地的结构,令倖存者无法通过那两个角落的柜子困住杀手
-Increased number of crow spawns throughout all levels
-增加所有地图的乌鸦数量
-Survivors (with Saboteur or Toolbox): If you stand on long side of an armed bear trap, you get the Disarm dialog but if you stand closer to the wide part of the bear trap you will get the Sabotage dialog (Carried over from patch 1.0.6)
-那些带了破坏技能或工具箱的倖存者:当你站在已被佈置的陷阱的长边的时候你会得到解除陷阱的提示,但当你站在陷阱宽的一边的时候你会得到拆除陷阱的提示(从1.0.6带过来了)
-Wraith only: added an internal cooldown between "Survivor Found" point awards after coming in and out of cloak.
-隐形杀手限定:在隐形和现形的分数奖励之间新增了一个不可见的冷却时间
-Updated animations for Hillbilly and Wraith
-电锯杀手和隐形杀手有新的动画了
-The DLC must be installed to play, not guaranteed to auto-update for all users
-DLC是一定要装的,不保证是自动更新
-Survivors will now trigger an audible map-wide scream when they are put into a dying state
-现在当倖存者被砍倒时会发出全图性的惨叫
-Some new music when killer is carrying or survivor being carried.
-杀手扛着人和倖存者被扛着的时候有新的音乐了
-Any falls will stun your survivor briefly, killers are unaffected by falls
-现在任何高处下落都会短暂晕眩倖存者,杀手则不受影响
New/Existing Bugs (1.1.0):
新的或者一直存在的Bug:
-Be a Survivor aka Solo-queue for all intents and purposes is "broken". Current work around is to start a "Survive with your Friends" game and ready up by yourself.
-成为倖存者(又叫单排)的意义已经「毁坏了」,一部分是因为多排的塬因
-Every time you restart your game, your rank will reset to 20 until you play a game. Also, when you restart your game double check your items and offerings again sometimes they will not remember your previous choices.
-每次重启游戏你的排位都会重设为20,直到你玩了一局游戏,还有,每次重启请Double check你的物品和祭品,有时候系统不会帮你记住你的Loudout
-Survive with Friends 4 player lobbies will break showing only 3 survivors. If you wait for a 4th survivor sometimes it will never find the 4th and sometimes adds 7 players to the game in the middle of the match. Game sometimes crashes midgame in extreme examples (8-10 players have joined)
-多排的时候如果以4个倖存者出发,在公开大厅里只会显示有叁个倖存者,若你等待第四个倖存者有时候永远不会有结果,或是在游戏中途乱入七位倖存者,若更多倖存者加入(8-10位)游戏就会崩溃了
-Survivor (Jake/Claudette): From Killer's point of view, Jake/Claudette's hair outline glows when passing by outlined objectives (generators and sometimes hooks)
-倖存者(公园和黑妹)在杀手的画面中,他们俩的头髮轮廓在经过有轮廓的物体时会出现(例如发电机和鈎子)
-Survivor (any): after a game loads, your items will immediately "lost to the entity" once the spin around your character is complete if you have a instant-consumable addon that "depletes the item" on use (Styptic Agent, Anti Hemorrhagic Syringe, Brand New Part) equipped
-任何倖存者:游戏开始后的围绕动画完结后,如果你的物品有加入'用完附件物品立即消失'属性的附件,你的物品会立即「为邪灵而疯狂」
-Survivor (Asylum map): cannot use hatch unless standing at a very specific angle because it is spawning too close to the wall.
-倖存者在疗养院地图的时候:因为逃生隧道的生成地点离墙壁太近,所以倖存者只有在特定的角度才能使用逃生隧道
-Survivor (Asylum map) : running around the new Asylum map sometimes parts of the character model will extend and distort making it easier to spot the survivor.
-倖存者在疗养院地图的时候:有时候跑酷的时候倖存者的模组会被拉长和扭曲,很容易被杀手发现
-Survivor (any): pressing crouch and a gesture button will sink your body into the ground until you release crouch
-任何倖存者:同时按蹲下键和手势键会令你的身体插入地面,直到你鬆开蹲下键
Survivor (any): after wiggling free sometimes user loses all ability to interact with the world until downed by killer again
-任何倖存者:在杀手肩上挣脱之后有时候玩家会失去所有互动能力,直至你再被杀手砍倒
-Survivor (any): slow entering a locker is quieter for player but not the killer
-任何倖存者:慢速进入柜子只对倖存者有用,对杀手一点屁用都没有
-Survivor (any): when running out the exit if you turn around at the last second, you will still receive escape points but lose control of your character and it will remain in the game continually running in a straight line. In this state, the killer can still down you and hook you earning points off of you but you can spam struggle to earn extra points.
-任何倖存者:当奔向出口时如果你在最后一秒转向,你会得到逃脱分数但不能控制你的角色,而且它在游戏中会一直直线奔跑,在这种情况下,杀手仍然可以把你砍倒和把你献祭来获取分数,不过你也可以挣扎来获取额外分数
-Killer (any): If you stand directly in front of a hooked survivor and tap back twice, you will put yourself in a position that survivors cannot unhook the survivor from any angle.
-任何杀手 :如果你直向站在被鈎倖存者的面前再往后煺两下,其他倖存者就不能解救他了
-Killer (nurse): using blink to change levels onto staircases sometimes results in falling through the world or getting stuck in map geometry
-晴天娃娃:传送至有高低差的楼梯有时候会令你跌出世界外或者卡在一些地图边界中
-Killer (nurse): has same attack animation while carrying a survivor as when she isn't (intended?) allowing
-晴天娃娃:扛着倖存者的时候可能会无故做出攻击
-Killer (nurse): blink striking near barriers allows an immediate second attack (extension of the 'look-up' attack reset exploit)
-晴天娃娃:传送砍砍中板子的时候可以立即发动第二次攻击
-Killer (nurse): Lethal striking (blink + attacking) a survivor a hooked survivor in the basement generates points
-晴天娃娃:传送砍砍中一个倖存者的话,在杀手基地被鈎的倖存者可以拿到分数
-All: Some players that are not cheater flagged are getting their bloodpoints and rank reset to 20 after restarting the game.
-普遍:有些不用外挂的玩家会被错误标记,令他们重启游戏时全部进度清零
-All: When a killer opens a locker the same time a survivor is leaving or when vaulting a barrier a killer is trying to break, has a chance to knock one of the players out of the map geometry into an unplayable state
-普遍:当杀手开柜子的时候如果柜子中的倖存者同时离开柜子或者当杀手捣毁路障的时候如果倖存者同时越过同一路障时,有机会其中一个玩家会飞出地图外令游戏无法继续
-Survivor (any): when killer hits crouched survivor being healed, the one healing sometimes gets disconnected resulting in the survivor being healed being stuck in position getting healed to 100% non-stop
-任何倖存者:当杀手砍中一个正在蹲下接受冶疗的倖存者时,施以冶疗的倖存者有时候会被强制拔线,令被冶疗的倖存者一直不能动而且进度条停在100%
-Killer (any): if a survivor is stuck in the being healed position from the above bug, you cannot pickup or kill this survivor until another survivor who does not get disconnected heals him to 100%
-任何杀手:如果杀手触发了上一个Bug,你不能扛起或是杀死那位倖存者,直到有另一位倖存者冶疗该位倖存者,完成那100%的进度条
-Various issues with post-game bloodpoint calculation (could be visual only)
-有些血点的计算问题
-Possible fix for reset bloodpoints/rank on restart: Level a character 5 times (Leveling 5 bloodwebs at level 50 does not count, must be 5 actual level ups) Also make sure your Steam userdata folder is not read-only
-其实是有办法修正重启游戏时血点和排拉重置的问题的:升级一个角色五次(50级的升级不计,必须是数字的上升)并确认你Steam的userdata的属性不是唯读