战锤全面战争战斗真实化mod详细翻译

2016-05-26 15:23:27 k73游戏之家 作者:aquinas

全面战争战锤

《战锤全面战争》可以使用Radious Total War Mod这个战斗真实化的mod,这个mod在原游戏的基础上改变了很多内容,具体如下, 下面请看详细资料。

战锤全面战争战斗真实化mod详细翻译

Battle Changes:

战斗改动:

- New morale system - progressive, changes during battle rapidly, various effects changed. Overall longer and more interesting battles. Big differences between races (each behaves differently).

新士气系统:逐级式,战斗过程中士气改变会非常快,改动了多种士气效果。总体来说战斗时间会变得更长同时也更为有趣。种族与种族之间有着巨大的差异(各自有着不同的效果)。

- Battles last longer - reworked melee hit chance and almost all unit stats to ensure its not over within 2-3 minutes units clash.

战斗持续时间更久:修改了近战攻击的命中率、同时也修改了几乎所有单位的能力值,从而使得单位对打不会在2-3分钟内分出结果

- Almost all units are rebalanced in terms of health, stats, ammo, leadership.

从血量、能力值、弹药以及领导值的角度对几乎所有单位进行平衡

- Wider differences between various weapons, missile weapons, armors and shields to ensure much wider variety on the battlefield.

提高武器、远程武器、护甲、盾牌内部的差异,从而带来更丰富的战场表现

-Complete rebalance of all projectiles - every single bow, javelin, rifle, crossbow and tons of other missile weapons has been edited to offer larger differences between types including reworked ranges, standard and AP damages, reload times etc.

对所有弹道投射进行了彻底的重新平衡:每一把弓、标枪、火枪、十字弩都重新编辑过,同时也编辑了海量的其他投射类武器,从而在各方面带来更丰富的变化:包括修改射程、通常伤害和穿甲伤害的伤害值、再装填时间等

- Various unit abilities and spells slightly rebalanced.

稍稍平衡了不同单位的技能以及法术

- Rebalanced level up bonuses for units - more experienced units will play higher role.

重新平衡了单位的升级奖励:单位越老练所发挥的作用也会越突出

- Fatigue numbers and its effects rebalanced.

重新平衡了疲惫值(?)以及对应效果

Campaign Changes:

战役改动

- Economy rebalanced and reworked.

修改并重新平衡经济系统

- Changes to religion, cultural coversion and population growth.

改动了信仰、文化转换以及人口增长

- Almost all building effects are rebalanced, many buildings got additional effects to make any sence to actually build them.

重新平衡了几乎所有的建筑效果,很多建筑获得了额外的效果,从而使得建造它们变得有点意义

- Building costs rebalanced, higher tiers are more expensive.

重新平衡了建筑费用,高级建筑变得更为昂贵

- Ambush chance increased on almost all terrain types.

提升了几乎所有地形下的埋伏几率

- Improved Garrisons - Garrisons slightly edited, minor citties got small boost.

驻军改良:稍稍改动驻军,小城市的驻军有少量的提升

- Unit upkeep reduced by 50% for more possible armies on battlefield.

单位的维持费用减少了50%,战场可以出现更多编队

- Experience system rebalanced, units level up slightly faster.

重新平衡了经验体系,单位的升级稍稍快了点

- Several technologies slightly rebalanced.

稍稍平衡了一些科技

- Rebalanced diplomacy status numbers: Friendly, Hostile, Unfriendly, Very friendly

重新平衡了外交关系值:友好、敌对、冷漠、非常友好

- Skillpoints changes - all generals get from level 1-10 2 skillpoints and from level 11-30 3 skillpoints. All agents get each level 2 skillpoints.

技能点的改动:所有将领在1-10级每一级获得2个技能点,11-30级每一级获得3个技能点。所有事务官每一级获得2点技能点

- Millitary morale numbers edited.

编辑了军队的士气值

- Slightly reduced effects of Vampire Counts and Chaos territory attrition.

稍稍降低了地理环境对吸血鬼势力以及混沌势力所带来的单位损耗

- Rebalanced conquest decisions - more options and potential gold income from various decisions.

重新平衡了征服选项:不同选项对应更多的效果(?)以及更高的资金收益可能

- Razing available only for Chaos and its related factions and servants.

对占领地的夷平选项只对混沌及其相关势力以及混沌的仆从开放

AI Changes:

AI改动:

- Reworked AI recruitment system - AI army composition improved and recruitment reworked so AI builds more balanced armies with larger variety of units.

修改了AI募兵机制:改良AI的编队构成并修改了AI募兵机制,AI的编队更为平衡并且在单位构成上也具有更大的差异

- Rebalanced AI campaign difficulty bonuses - on higher difficulties it will be really challenge for players.

重新平衡了AI获得的战役难度加成:对玩家来说,更高的难度真的会是一场挑战

Graphics Changes:

画面改动:

- Added new logo to the main menu and campaign loading screens, representing the mod and you know its activated.

在主菜单以及战役载入时增加了新logo,一方面是mod的标记,另一方面也方便玩家确认mod是否被激活

- Removed dust effects when arrows hit the ground.

去除箭矢撞击地面时带来的扬尘效果

- Removed various dust effects when army marches on places where no dust would ever appear.

去除了大量的扬尘效果,当军队踩在本来就不会有扬尘效果的地面上的时候

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