近日,3DS游戏《恶魔城 命运之镜》的制作人在接受国外媒体采访时透露本作的来源,游戏的制作灵感其实是来源于FC游戏《恶魔城3》。
原文:
"Although, this game has a map to explore it is not really a Metroidvania. It is very much an action combat game based on the Lords of Shadow universe. One of the things people really liked about Castlevania: Lords of Shadow was the combat aspect of it. Mixing up strategies, using light and shadow magic, sub weapons, and things like that. So, we beefed that up. Our audience was telling us they wanted a bigger exploration element to the game, so we added a more traditional exploration side. I think the inspiration really comes from [Castlevania III:] Dracula’s Curse and not Metroidvania. It’s more about multi-branching pathways, the ability to go back and explore other area of the castle as other characters. It’s definitely not Metroidvania." - Dave Cox, Head of Product Planning and Development at Konami
I honestly don't care what the inspiration is behind the game. I absolutely loved what I played and can't wait for the final product!